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STUDENT PROJECTS

The Last of Us Part II
Level Design Project
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​Anyone who knows me personally knows how much of a huge fan I am of The Last of Us series. This series means so much not just to me, but the whole video games industry. It pushed the genre of...

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A Soul's Journey
Kingston University Final Project
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This is a rework of my previous game, Morphy. Upon showcasing this game at Develop:Brighton, I was told by many people to continue development on the game and expand it and polish it and...

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Morphy
22nd January - 1st May 2019
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Morphy is a 2D puzzle-platformer game where the player is given an inventory of platforms at the start of the level which he/she is allowed to place at certain pre-defined locations of the level. After...

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Space Doc!
21st January - 20th May 2018
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Space Doc! is a Puzzle Game targeted towards children aged between 6 and 10 years. The player controls a doctor in space who is on a mission to heal sick and suffering planets. The game gives children an exposure to the concept of gravity and...

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Raise The Alarm
15th November 2017 - 10th January 2018
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Raise The Alarm is a Serious Game made on the topic "Awareness of littering". It is an Endless Simulation Game on showing the player different methods on how to spread awareness of littering. Considering the fact that the team does not consist of any...

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Conscious
@Global Game Jam 2018
26th - 28th January 2018
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Conscious is a 3D Puzzle Platformer game made during the 48 hour Global Game Jam 2018 whose Theme was "Transmission". The game revolves around a robot...

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Trap Droid
@Game Jam Week, DSK International Campus
20th February - 24th February 2017
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Trap Droid is a 1v1 Arcade Game made during a Game Jam Week conducted by our college. The theme for the Jam was "I am here...

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Dark Zero Light
@Epic Mega Jam
2nd November - 8th Novmber 2017
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Dark Zero Light is a Puzzle Platformer Game made during the Epic Mega Jam 2017 where the theme of the Jam was "However vast the Darkness, we must supply our own Light". I was a part of a team of five people among...

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Mario Level Design Project
Two Levels for Super Mario Bros Wii
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I was provided with the World of Mountains, Caves and Cliffs in Super Mario Bros - Wii and was asked to make the First and the Fourth Levels (Immediately after a Boss Sequence) for that World. Here showcased are...

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WhiteSpell
2nd January - 23rd May 2017
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WhiteSpell is a 2.5D Metroidvania game which was a semester long project. I was working as a part of a team of seven people. It is made on Unity Engine. I worked on various sections of the game which included Game Design, Level Design, Sound Design and 3D Animation...

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Tribe Wars
29th January 2016 - 31st May 2016
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Tribe Wars is a Tower Defense game made on Stencyl Engine. It was a semester long project given to us by the college for which I was the Game Programmer and Game Designer. A normal Tower Defense game has...

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