The Last of Us Part II - Level Design Project
Anyone who knows me personally knows how much of a huge fan I am of The Last of Us series. This series means so much not just to me, but the whole video games industry. It pushed the genre of Action-Adventure to a different level altogether. Ever since I played the first game back in 2016, I have been in awe with the level design brought about by this game and that is why when I finally felt ready, I took up the challenge to make a level design based on the second part.
I also did a dev log series on YouTube covering my development process and project progress. I uploaded a video every week giving constant updates on the project along with some tips and tricks along the way. I hope that my videos can provide some value to fellow devs.
Please watch the Dev Log #1 video below to get a detailed explanation on the Paper Design and Level Design choices.
Dev Log Series
Dev Log #0: In this video I give a brief introduction about the project, the Game Engine of choice, what Quixel Megascans is and a quick background about me.
Dev Log #1: This video covers the Paper Design I created and drew for the level.
Dev Log #2: This video shows my progress towards the 3D blockout of the level and also some lighting based decisions taken while constructing the blockout.
Dev Log #3: Heyy! Wishing you all a very Happy New Year! In this video I talk about a lot of things which includes populating the level, texturing the scene and also optimizing the 3D assets. This is a very quick update on a lot of things happening in the backend. Hope you like it :)
Dev Log #4: Heyy! Welcome back to Dev Log #4! In this video I show my progress towards populating the level and also texturing different rooms. I took a really quick render of a section of the project which looks absolutely stunning. There's still a lot of work to go but signs are looking good. Hope you like it :)
Dev Log #5: Heyy! Welcome back to Dev Log #5! In this video I show my progress towards populating different rooms in the level and also texturing the various rooms. This is a very quick update on a lot of things happening in the backend. Hope you like it :)
Dev Log #6: Heyy! In this video I speak about the tremendous amount of progress I made through the last week. There's a lot covered and the level looks stunning! Hope you like it :D
Dev Log #7: Heyy! In this video I speak about the tremendous amount of progress I made through the last week. There's a lot covered and I've started adding in many filler assets into the level! The level is really taking shape now. Hope you like it :D
Dev Log #8: Heyy! In this video I talk about some major changes and some stuff I worked on over the week which includes a completely reworked roof of the building and also the addition of vegetation and other things around the level.