The Prison Break Connection - Development Post #5

Hello!! Welcome back to the development blog of The Prison Break Connection. It has been two weeks since I posted the last one and I have made significant progress in learning 3D Modelling and implementing it.


I've been learning to model in Maya 2019 and started off by doing some basic models like a can, a clock, an axe, a monitor, a chair, etc. and then moved onto a few more complicated models like a well and a bed.


After following so many tutorials and learning different tricks, I started modelling the level in 3D and made a lot of progress. But after doing most of the work on the main layout of the level in 3D, I got stuck at a point. After speaking to a friend who is very good at 3D, I realized that I had followed a completely wrong and horrendous pipeline of modelling the level and had no option but to start over. This wasted three days of my work and forced me to start from scratch. Losing so much time at such a crucial stage into development wasn't acceptable and hence I started putting in more time into my work. It has come to a point where I am overworking myself and am just completely exhausted, but I have to continue for another 20 days.


I re-did the whole level with the right pipeline and was very happy with this model. I then started making the details such as the prison cells, the locks on them, the hinges, etc. I don't think doing such details for the 3D model was necessary for this submission, but I felt that I am not doing this model just for a submission, in-fact I am doing it for personal development and also to show what I can do to prospective employers. So I continued working on the details and am still adding details to the prison cells.


Here is a 2D version of the level I am building:

I aim to continue working on the level and keep adding more details to it. Its a tough 20 days ahead and its going to involve a lot of uninterrupted work if I want to pull off having the level as much detail as possible. There is no way I can make a fully detailed level, but I shall give it my best to make it as detailed as possible until the 31st of Jan.


Here are a few renders of the level as of now:




I have a presentation coming up in a few days to show my progress and what the game is to look like. Hopefully that goes well. I think my next post will be a few days after my submission on the 31st. I say a few days because I feel like I'm going to need a break after my submission and will need a few days to relax before I would want to do anything at all. Well, now its onto the final stage, filled with tireless work and sleepless nights. I hope the final model is good and it all works out well.


See you soon! Until then, adios!

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