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Year
WORK
WHITESPELL
WhiteSpell is a 2.5D Metroidvania game which was a semester long project. I was working as a part of a team of six people. It is made on Unity Engine. I worked on through various roles through the development of the game which included Game Design, Level Design, Sound Design and 3D Animation. ​
The player plays as an Android, Ava, whose objective is to bring back life to WhiteSpell by getting to the Tree of Life and getting it back to life. During her mission, Ava is countered with many challenges and she has to overcome them to get to her final objective.
RUBIKA
Year end project - 2017
Game Engine
Unity Engine
Platform
PC
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