MARIO LEVEL DESIGN

During the first year of my Game Design studies at Supinfogame Rubika, we were tasked with designing two levels for Super Mario Bros - Wii as part of the Level Design module.

 

I was provided with the World of Mountains, Caves and Cliffs and was asked to make the First and the Fourth Levels (Immediately after a Boss Sequence) for that World. Below showcased are both my Level Designs for the assignment.

RUBIKA

Level Design Module - 2016