
Year
WORK
CSR 2 is the first ever game I have worked on professionally. When I started working as an intern, I was solely working as a Live Ops producer where my job was to get various events ready in time for release. Each event required alignment from various teams like Design, UI, Economy, Product Management, etc. I was also working on resolving any bugs that came up on the live game as quickly as possible while making sure that every stakeholder is aligned.
When I was 4 months into my internship, I also started working on multiple features within the game that were meant to increase the gameplay experience for our players. This was also my first experience of leading a team in a professional environment where we adopted the sprint way of working.



